TomaO2

Age/Gender: 30, Male
Location: Canada
Job: Just another McJob

SERVING ALL* YOUR GENRE NEEDS SINCE NOV09! {* =flashes scoring 3.00 and above only. Some holidays such as Madness, Christmas and Clock(!) Day may not apply. Side effects may include anything. Ask your doctor if "TomaO2 Genre Servising" is right for you}

Newgrounds Stats

Sign-Up Date:
4/15/05

Level: 27
Aura: Light

Rank: Sergeant
Blams: 2,108
Saves: 3,104
Rank #: 1,072

Whistle Status: Bronze

Exp. Points: 7,680 / 8,090
Exp. Rank #: 1,996
Voting Pow.: 6.84 votes

BBS Posts: 81 (0.05 per day)
Flash Reviews: 23
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

23 Reviews | 15 w/ Responses

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Score: 10
AchingDreamsHentaiDateSim

"The best porn game ever to hit Newgrounds."

date: September 28, 2009

When this reviewer first played A.D., back when it was just released, it wasn't the hit it is now. The score was far lower. Still respectable (I don't check out NG flashes that are below 3.00) but since then, it has flowered on this site as, perhaps, only henti can on this site. I doubt another game could have taken off as late as it did without a front page or some other external help.

It would be a mistake to assume that just because it's henti, that it can't be as great as anything else this website can throw against it. The score and views are deserved. This is, quite simply, the finest porn game ever released on Newgrounds.

The reasons why this game is so good start with the story. Unlike "Meet and F**k" games (where the game play is a short delay to the sex), this game is all about the buildup. There are two women for you to go after but you can only succeed with one. Get greedy and you will end up alone at the end of the game.

That's not to say you can't get both, eventually, but this game understands that one has to crawl before you can walk. Threesomes are not your divine right. You have to earn it by adventuring with her and learning about her/them. You help each other and you can see genuine relationship build up before you are able to consummate anything. That's not to say there isn't a bit of casual sex too, there is, but the story revolves around the two main girls and this reviewer thinks that's a good thing.

Another problem I have with adult games is too many options. You can to after a half a dozen girls. However, there is no strong story line and you get all these stats and I don't know what I should be building up or how or what I should be doing to woo a girl. Even if I did. I still don't CARE about any of them. They mean nothing to me. Again, not the problem here. There are 2 liner paths one can take for success and they are pointed out quite well. You can become a warrior and peruse Selena through various adventures, or become a mage and go after Taiyo.

The sex... this reviewer is also glad that there are no elaborate controls for that. Press/rub here first, then there. An important thing this game understands is that you just shouldn't do that. It's not erotic. Adult games try, oh Lord they try, but a henti game just can't get sex across. It's always too far removed, too... fake. Instead you have a few options and do a little script. Even here, the women have personalities that show through a bit. They talk, they even say "no" if you want to have anal. What woman says THAT after you get her to bed in henti? What woman remembers that she is not your toy but a woman. That kind of thing really hits home for me. It was a nice touch.

I don't think I can talk about the game without mentioning the art. Yes they are all big chested women with slender bodies but they are not henti either. It's a different look. Henti, no matter what you do, ALWAYS looks the same. The only way to tell one from the other is their hair and coloring. That's IT! Every girl looks the same and it is so incredibly boring. I am refreshed to see a different take on nudity here.

The magic setting is also great. I love fantasy and that really takes in significant importance for the story. Another thing that's wonderful is the way the storyline changes based on how you do. There is a final villain and 3 ways to destory him. That's wonderful. This is a trait that should be expanded upon in any future games. It's not just about the women.

I played this game again and again until I got all the achievements. It was fun. I love RPGs. It's not perfect. Selina's story was a little weak. Perhaps more grieving of the loss of her boyfriend? There is some grinding but also "skip" buttons to pass some of the stretches of dialogue, which is appreciated.

What finally inspired me to write this review was none of that though.

The author has replied to over 800 reviews over 2 years. Every one. If the author cares that much about NGer's thoughts then how can I not give some?

Great job guys. Looking forward to AH 2.

October 14, 2009

Author's Response:

Man, I've thought about it for days, but I really don't know what to say in response to this review...Except, thank you. The fact that you appreciated the game that much and put so much thought into reviewing it...It makes us think maybe we did something right after all! ;)

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Score: 6
freewill

"Mind control goodness"

submission: freewill
date: May 12, 2009

I like the set up. I've read a number of this type of story and I think you do a good job of putting us into the situation of the girl who has was stolen, had her body transformed and then brought to the apartment. There is nothing special about it. The art is good but it's just a series of still pictures and few options to pick from. Which is fine. It doesn't need a whole mess and I'm glad you skipped it becoming some kind of henti porn.

It's frustrating though. I have tried many times to escape my mind controlled fate but have been unable. It's a simple set up. No hidden buttons that I can find and the choice tree is limited. I sent a pm but I got no answer so I am writing a review in an effort to get your attention.

How do you win? You say that it's possible but I have no idea how it may be so. I would really hope that you are not just messing with us and saying that there is a solution when there isn't one.

Thank you for replying, when you get to it.

July 22, 2009

Author's Response:

thanks for you 2 cents :P

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Score: 10
Dark Green Egg

"Strawberry clock is back!"

submission: Dark Green Egg
date: August 15, 2007

So there I was, passing all sorts of movies as a good member should on Clock Day when I suddenly came across a flash so awsome it put all others to shame. I immediately looked to see what author could make such a fabulous work and I was immediately stunned by what I saw.

"Straw... StrawberryClock?" I asked in numbed awe. Could it be? Surely not. Everyone knew that Strawberry's account had been inaccessible for years. Coolboyman was the current alt.

Well no. Actually he had made a submission last clockday too. I just looked actually. I'm rather stunned to be honest. How did I not know this? I'm really surprised that I didn't know. such news should be trumpeted to the stars above so that all may vote five on his wonderful works and make sure that Strawberry get's his rightful spot as top flash on Clockday. Rememver all this is a day to celebrate him (and B) so vote fiven everyone! ^_^

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Score: 10
Bunnykill 3 Vol.2

"Elmer's still smiling"

submission: Bunnykill 3 Vol.2
date: April 29, 2007

-Juuso-, or Mottis as he now calls himself, is BACK.
About time.
Elmer Fudd has missed you. He still can't kill even one wabbit, let alone 100 so he needs these sorts of diversions to keep his spirits up.

What's that? You've never heard of Mottis? Sheesh, while this reviewer realizes that 2 years can be an eternity in internet time, the Bunnykill series is a must watch for anyone that is a fan of the sub-genera that was pioneered by "Madness" and has been imitated (usually poorly) by many, MANY imitators. If you have stumbled on these sorts of movies at all on NG but missed this then give youself a slap and start making up for lost time. You won't be sorry.

It's also a great starting place if you are just starting to discover this style.

For those not in the 'NG fight flash' know, 'Bunnykill 3 Vol. 2' is the second and final part of the 3rd movie in the highly popular 'Bunnykill' series. In the movies, Snowball, our ever ready to do battle protagonist, continually finds himself going up against huge armies of opposing bunnies in order to take out a boss character and a bodyguard.

These movies have absolutely nothing to do with each other so it doesn't matter if you have watched the previous installments or not (with the exception of 'Bunnykill 3 vol 1', of course. Watch that first. It helps) It's similar though more high tech then the previous installments.

It even includes lightblades (not lightsabers which this reviewer once made the mistake of calling the weapons last time around). I love these weapons. I love the buzzing sound as it cuts, the soft hum as it runs... Although, I must take some fanboy exception to the fact that the blade itself can be "grabbed" by the robots at one point. How is this even possible? The ONLY thing that can block energy is other energy. Metal, skin... whatever may be able to deflect but not hold.

I got over it though, how can you not? Plenty of slicing and dicing are to be had, along with the always entertaining gunplay and it's the kind of battle that you can watch over and over again because of all the little subtleties that come to bear. You can't possibly keep an eye on how everyone is trying to kill out hero (and his partner Dust) with one viewing when the screen gets crowded. This is not one of those films where the hero fights the enemy 1 or 2 at a time while the others uselessly dance around so that the hero may defeat them in detail.

No, they all attack at once. They may not have the lighting quick reflexes or flat-out skill that Snowball does but you can bet if they were the ones fighting in those older style movies I just described, the hero would be dead, dead, DEAD.

Anyway, continuing from where we last left off. The plot, what little there is, has Snowball and Dust fighting more hoards, including the still very cool Robocop type monster, confronting the target and having to battle with the target's body guard. Will Snowball prevail and get paid ? Will the forces of Not-Snowball win (I'd like to say evil but the bad guy has never really been established)?

Find out all this and more. While I didn't find this quite as interesting as the first part (Fewer cut scenes, the grenade bomb isn't as interesting as the super blast gun in the first part and I was disappointed with the 3 bullets that were able to disable, however temporarily, the robot..) it's still the best Madness clone out there and it's a shame that it does not get more recognition then it does. Past time it got out from the shadow and be recognized as a series based on it's own merits. With it's own clones and whatnot. With the Robo robot it's even, potentially, got it's own mascot answer to the all powerful Zombie clown and I hope it keeps being recycled.

Lighting fast action keeps you on the edge of your seat throughout, what's not to love?

I give this submission 5/5

PS. Hey, glad to see your still making this stuff. I had checked back a few times and thought you had given up on making more. I really didn't a few things like grabbing the lightblade. Could you explain that stuff? Thanks.

Author's Response:

Wow. I actually read all of that haha.

Thanks. This is the first time(That I remember) that someone has actually realized that the stories indeed have nothing to do with eachother. Too many people still wonder how Smoke or Dust can still be alive, even when I explained it in the description. You made my day, sir.

I don't wanna be a jerk but there was just one minor mistake in your review. The black Bunny is Smoke, and the brown one Dust. You got them mixed up. It's not important though.

Oh, and about the blade grabbing issue. You kinda explained it yourself there, they aren't lighsabers, but lightblades. Alltough they look the same, they function differently and you can actually grab a lightblade. Also if you cut someone with a LB, he bleeds, unlike with a lightsaber.

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Score: 0
LL-ILLegal Immigrants

"A decent commentary created to fuel a lie"

date: April 10, 2006

How exactly did IWillPress delete this animation? The best he has managed in the past is to erase the content of his movies. He gets rid of the animation (like "The Pen Of Doom") and puts up a sign saying that this flash has warped too many minds to be allowed to continue being played.

If he could have deleted this animation he could have deleted his past ones that he surely wants to get rid of. So would innumerable other artists that would just LOVE to erase previous flashes that they no longer want posted. NG is built on not letting people erase stuff. Just look at the BBS board, you cannot even edit your posts. This was done so no one would be able to make an inflammatory post and then edit it before a mod could look at it. The portal flash zone is built on a similar premise.

In addition to this, it's not on his website. Iwillpess thrives on controversy, if he made it, he stands by it. It's that simple. You have failed to show any evidence whatsoever that IWillPress has actually posted this movie you rally so hard against.

Your flash, unlike the other works I have noticed is actually intelligent and it has a message and viewpoint that should be told but you are still propagating a false and slanderous bit of propaganda in order to fuel your anti-Foamy agenda. Therefore I must give this movie a blam.

If you want to talk about the immigrant situation, feel free but don't drag Foamy into this unless you have something to back up your allegations other then your pie-in-the-sky, crackpot theories.

Your obviously capable of better.

Author's Response:

http://www.newgrounds.com/portal/view/304158

The movie had a lifespan of 03/29/2006 - 04/02/2006. He may requested Wade Fulp to delete it, despite not being able to delete your own work, Wade reads his emails and can delete any flash at anytime, or it just may be that IWP has the ability to delete his own flash, because at the time of this deletion, several of his other flash were deleted.

You are obviously a biased idiot, and should be review banned for this. How exactly do I make a rebuttal for a flash that doesn't exist? Obviously, IWP doesn't stand by his flash as much as you think, but if you want to make a thread in the NGBBS to ask if this flash legitamitely existed then be my guest.

Why don't you get your facts straight before throwing accusations around?

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Score: 10
FFF: Shodown -Chapter #13

"SplashKhat is now my King of sprites."

date: December 9, 2005

Driven by a harsh rain, Edge walks up to a nearby house for shelter in a wonderful preloader sequence and that is the beginning of FFF: Shodown. SplashKhat's thirteenth and latest installment of the wildly popular Final Fighting Fantasy series.

I can now say that after watching this, SplashKhat stands head and shoulders above any other sprite animator out there. This was, quite simply, the best one I have seen. More on that later.

Basically, the plot is divided into two halves. One comes just after Edge enters the abandoned home. He is suspecious of finding it with such ease at such a needed time and cautious. His gut feeling is will placed for he is immidately ambushed by Lionheart and the two face each other in a battle to the death. The other half is a conversation that is had between Lionheart and Celes just before Lionheart goes out to kill Edge as per Kain's orders. It flips between the two in a nice balance of action and plot. Who will win, light or dark? You won't find out until the the last frame is shot. It's a good story and even better if you have already watched the previous episodes. This has gotten so interesting to me that I think that THIS was the movie Squaresoft should have made instead of that stupid Spirits within. The in jokes, the return of all the beloved characters form the first seven games and even those who never played any of them can get into this huge, scrawling story of good and evil.

Graphics wise, one of the things I noticed right away is that the Lionheart sprite was upgraded to higher bit look (likely taken from a Playstation remake of FF2) Celes looks a bit different too and there is a fuzzing effect now that blurs the hard edges of the sprights. It's pretty and there are nice cut-scenes and images but it's the battle that truly makes you go WOW. I have never seen a background environment used to such fantastic effect in sprites before. The floor is busted up from jumps. The chandelier is cut and crashed and, in an impressive moment, Lion runs up the floor to behind a wall to escape Edge's throwing stars. The throwing stars themselves are also a thing of beauty. They are larger and more substance as they fly around the room and stick to the walls. When the two combatants clash their weapons spark from the contact. There is so much that I loved in watching this. The spells, the shift from the second floor to the first (just a lovely transitional moment there you get a woa factor as it briefly takes on a 3D look before finishing the change) , the speed of the battle and how nicely Splash translated the static attacks of a role-playing game to a dynamic battle. Not enough can be said about that. It's much easier to do a fight scene using Mario, Sonic and other platform game heroes. Simply because you know how everything should look. With FF though you put in a fair bit of guess work and creative decisions (like when'if you should show the hit points of damage when hurt. I think keeping it to the rain was a good stylistic choice in this episode). Aside from the graphics the background noises and music is a wonder to behold. How does he keep coming up with new (by new I mean new to Newgrounds, I have watched thousands of animations by now and many keep reusing the same old standards. An example might be Rabbit Joint's Zelda Song) music EVERY TIME? EVERYTHING IS PERFECT.

Even the interactivity. There is a beautifully elegant screen select that pops up if you hit shift and ~. This allowed me to watch the fight scene again and again. He thought of everything. The closest thing to a complaint I can come up with is that it's kind of depressing. Here's hoping that things get better later on.

I have no space! Trying to fit review in... Don't make us wait another 2 years for the next part please. With quality like this it would be cruel and unusual punishment for the viewers. My rating 5 out of 5. This is as good as it gets folks so stop reading this review and watch it now.

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Score: 5
Field Command 2

"Let's get back in the fray!"

submission: Field Command 2
date: September 7, 2005

It’s Day 1 of my start in a new war against Iraq. I’m a corporal and it’s go time. My 14 soldiers and I jump deep behind enemy lines. Our objective? Do as much damage as we can to an enemy base. My psychic advisor told me that I once fought during the Vietnam War in a previous life but got killed. Hopefully, I can do better this time around.

We land 10 miles south- west of our objective. I decide to take a slightly roundabout path to our goal. We follow the path north with a sniper on point. After awhile, Sniper spots a convey coming our way. I have the snipers climb the nearby hill and take out the last and first trucks then pick off the remaining Iraqi’s. I lost 3 men but took out 3 of the 4 vehicles, the convoy was wrecked. I decided we could arrive at our destination more quickly if we took the deserted enemy trucks. Enemy Jeeps were on us soon after we started driving though. We killed all 15 jeeps without a casualty but MAN was it tough (seriously, you should make that a tad easier). Worried about being a target in those flimsy vehicles. I had us abandon the trucks and we then cautiously proceeded once arriving at a town. Got ambushed and lost 3 men. Then a TANK popped up and killed 3 more! While the rest of us fell back, my heavy artilleryman jumped into the fray and knocked it out. Phew! Only 6 men left but we still have a job to do. I HATE cities. We got out as quickly as possible and then got past the last leg to our objective. Now too get in. Let’s get the snipers to pick off the guards on the watchtowers and then… What’s that private? Get a tank to sneak in and use it to blow the base up to kingdom come? I love it! We ambush the tank; everyone gets inside it and uses this to pass the checkpoint where we create PURE HAVOK for the enemy before retreating. MISSION ACCOMPLISHED! Despite the loss of life, we disabled the enemy base. Glory is mine, err, I mean ours. Of course, it is not long before I am called to action again.

This time I have to capture a bridge up ahead before the enemy disables it. I have 25 men spread among 5 support units. The bridge had to be taken. Time to be bold. I go full speed to cross the bridge and capture it after I have crossed. DAMN! We lost a troupe of 5, the bridge got destroyed and we are alone, behind enemy lines. I want to stay and guard the base until the bridge is fixed but headquarters says it will take 2 hours to reach us. So, we keep going to an abandoned soccer station. It’s big but I feel we have enough men to handle the location. I put all my men on the walls and put the hum-vees in the center of the field for a fall back position.

JESUS! The firepower is overwhelming. DAMN THEM ALL! Fallback men, FALL BACK!!! Somehow, I survive with 12 men as reinforcements FINALLY arrive. We move to link up. The Iraqi army you were supposed to engage then flees. My men are sent to cut them off and keep them from connecting with other Iraqi forces but now my army has been surrounded instead. Grr, time to hold the line once again.

TO BE CONTINUED.

As you enjoyed my first review so much I thought I would continue with another first person, write-up story. I didn’t care for this as much. I didn’t like the shooter aspects of the game as it took away from what most fascinates me. The impressive tactical combat style of the soldiers. There are many shooters and frankly they have done it better then you did. Stick to the group tactics please. I also died more here. <sighs> I don’t know. I don’t find myself wanting to replay it like I did the first one.

This is a massive file. Perhaps the biggest one on Newgrounds. The graphics were nice but I liked the look of the dots and the action skipped on me, even in low resolution. The sound was a nice touch, much more varied and I loved how you made sure to add those background noises that you can hear of you turn the sound off.

Overall, great job even if I personally didn't like it as much!

PS. I was wondering about my first review you said you would post it in your website? What is it? You don’t seem to be linked to it in your profile.

Author's Response:

Nice job, I liked it even more. And yea I meant to put it on but I never really found a place for it then kinda got sidetracked I will try to put it up there as soon as I finish reworking my site. And theres a link to the site right beside the profile button.

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Score: 8
Broken Dreams

"Another winner is released to Newgrounds."

submission: Broken Dreams
date: July 6, 2005

Matomic and his adorable, little brown blobs have ever been a show of cutesy quality in animated music videos and as soon as I see one of those bullet shaped men I know I am in for an enjoyable few minutes. The creator of the excellent 'Rocks and Trees' and of one of the better Zelda song parodies, has put together his best work to date.

I have always loved Green Day's 'Broken Dreams'. It invokes imagery that makes me a little sad and lonely. Which is how I like to feel sometimes. I can recall a few other animations here on NG that has used this song but none have really captures that basic essence that I feel to be essential like this flash has.

The audio is crisp and clear. While the animation is definitively not professional quality, it's well done and smoothly created. It's shorter then it could have been, the song was cut a bit short. Normally, that would be a big minus to me as when I hear a music video I generally like the whole song but a complete story arc is managed. So it's no big loss. Still, perhaps letting the music drift off onto nothingness at the finish while you are reading the end notes would have been a better idea then just cutting it off when the tale was done.

The tale, such as it is, is about one explorer from a distant planet that investigates the ruins of Earth and finds no life remains. We blew ourselves up. This has been a concern of ours ever since the first atomic bombs was put to use but the danger of this fate has steadily increased over time as nuclear power and bio weapons become more accessible and we SHOULD have daily reminders like this production because our vigilance in watching out for this fate must never falter. I needn't to tell you why. The music video does a good enough job on it's own.

I really enjoyed this... 4 points out of 5 for you. Keep it coming!

PS. Just curious, how exactly did the Cronoscope break? Did the bullet man drop it in horror? Also, what enspired the look and shape of the brown bullet men?

Author's Response:

Thanks for your detailed review, I apreciate it when people enjoy what I have done. In answer to your question, it seemed to me that a time veiwing device would have some sort of connection with the what it is looking at, and I was trying to show that the explosion was powerful enough, even across all that time, to sever that connection and break the chronoscope.
The 'bullet men' are actually called 'squishies' or 'squishy aliens,' a generic, genderless alein that reproduces through mitosis. They were invented back when all I could draw was stick figures, thus the simple design.

Oh, and there were life remains, that's what I was trying to show with the coulum of smoke in the distance. I wanted to show that there is always hope. However human life still didn't qualify as "intellegent." I hope I didn't confuse too many people with that.

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Score: 8
Field Command

"Do I smell a monthly award coming to BARMan?"

submission: Field Command
date: June 24, 2005

Well, BARMan has come and created his very first stick animation (dots are sticks, right?) and it’s his best work to date. The man has been trying to get a daily top place for close to 2 years now is just an example of how you never can tell what will be the next big success around here. The game is simplicity itself, you are in command of an army group during the Vietnam War. As you move from one tactical situation to the next, you are given a number of choices. Make the right ones and you will give victory to the USA. The wrong ones will of course lead to your death, most likely but it’s ok, you are not sent back too far in the game (which isn’t that long anyway).

I confess, I am a big strategy buff. Not a great one mind you but decent. I enjoy board games that feature tactics (more so then ones that are mainly strategic like Risk) and have read many books on the topic, particularly WWII. A big problem with RTS games is that it’s a slug feast. The person with the most troops will win the battle. Boring! Here I found myself entranced by the little dot men as they intelligently went about their business. Willing to die like gangbusters for the cause but not being STUPID about it. This made Field Command more fun in its limited way then even established buyable games like Starcrraft or Command & Conquer. They have many good features but you can get sick of micromanaging and mass attacks you know.

In short this is a must play game and I am glad that this side project has given the author the acclaim he has long deserved. Good work and make more of these!

PS. After playing I just had to write the experience so here goes.

My men and I were dropped off. Orders were to scout around and see what turns up. On the assumption that no one knew we were here, I sent one man forward to check the area.

DAMNIT, man down! Enemy fire from a soldier hidden in the foliage took him out and two more of my men after but we killed the bastard. With all the noise we had made I knew that secrecy was pointless so I had my soldiers advance in an arrowhead formation. Good thing too, there were 3 more opponents in the bush. We killed them all with no casualties. Next we came to a river. Fearing more enemy fire I asked for one of my men to volunteer crossing the river alone with the rest of us covering him.

ACK! There were a good half dozen on the other side he was toast and so was another one of my men but we killed all opposition. Cautious to what may lie ahead. We walked with 3 men in front, and 2 watching the rear until we stumbled over a hidden fuel and ammo dump. I considered trying to take it out myself but decided it was too risky. Besides was too big for them to move it out fast. We headed back to base and gave the air force the coordinates. They wiped it off the face of the earth. For my good leadership I was promoted to Master Sgt. Sweet!

I was resigned with another 10 men to reinforce an artillery base that has been under siege for about 2 days now. The attacks had finally stopped so my men and I could come in to help. When I arrived only 4 men were still alive. We had to hold them off for 10 more hours until reinforcements could arrive so I knew I had my work cut out for me. I noticed the sandbags immediately. Wary of what might happen if the wall was breached I ordered my men to quickly retrieve the sandbags from outside the base and build a fallback position.

NO! How did they sneak up on us so fast? Just as we got the second bag in. an enemy force attacked, killing all but 2 of my men and myself. I there was no choice. I ordered everyone in the base to guard the entrance and we did manage to kill the approaching wave another platoon attacked from the north. I was captured, my men were slaughtered and the base was lost.

What I want to know is what was wrong with that decision? The only time I died was going for those sandbags (both times the option was given, otherwise everything worked out perfectly). Seemed like a good move. You should be ready to fallback in case the enemy breaks into the base. Why was it wrong?

Author's Response:

I read every review I get and well, I have to say this is by far my favorite review ever recieved, I think I am probably going to put it somewhere on my site. Thanks a lot :D, oh and to your question, I just figured the enemy was laying back but ready to strike at the first oppurunity and retrieving the sandbags gave them that chance so really it wasnt a wrong choice that one was mostly luck

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Score: 9
21 OClockStreetTheMovie 2

"It's as good as it's hype."

date: June 9, 2005

I dread seeing trailers for future movies. They always show amazing things and wet your appetite for what will come. Which is fine except I cannot remember one that has EVER resulted in a movie that has lived up fully to the promise shown in it.

That is, I havn't until today.

Strangeclock, the creator of such clockcrew hits as MightyFruityPowerClocks and Strawberry's Summer BBQ, has been continually moving up in the flash community. His biggest and most recent extravaganza, 21 OClockStreetTheMovie (parts 1 and 2) is also his biggest success. This puts him among the top active clockcrew artists on the market today.

For those of you not in the know, the story begins at the station with Strawberryclock and his squad when, suddenly, things go wrong. StrawberryClock finds himself sentenced to jail because the establishment can't handle his unorthodox methods of crimefighting, a deadly quartet of criminals sees the perfect opportunity to set a villainous scheme in motion...

Everything about this flash is extremely professional and has the feel of a short movie going for it. It engages you right from the start and doesn't let go until the end. There is action, humor in this brisk plot that doesn't bog down. Also, although the dreaded Pube Muppit makes a rather large appearance, his rampant homosexuality is thankfully (for all of us that are grossed out by such things) toned down. It also has a scene selector which is something more flash works should employ (don't forget whatever it is that makes the clocks keep correct time. It's a touch no good clock movie should be without).

I cannot finish a review without mentioning the INCREDIBLE variety Strangeclock finds for his robot voices. I am so sick of clock animators that use the same narrow pallet of voices. There is NO excuse anymore, people. It's time every clock get's his own distinctive voice and as this animations shows, it can be done. Especially for the more prominent characters in clocklore. It's so great to hear KnottsberryClock to be the latest to break from the pack and anyone that uses him should copy this new sound.

This movie gets 4/5

Author's Response:

This review gets <3 <3

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